— Pixels Commander

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HTML5

There is one extremely surprising thing – JS projects growth!

Wow! That`s cool. But…

Combining,  minimization and deploying  of this dozens of files would become larger and larger problem.

Gradle is popular and modern build system that can solve such problems for you with help of JavaScript Gradle plugins.

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It`s try to add dynamic masks to FlashJS.
Very tricky and works only in Chrome/Safari.

Anyway it`s first dynamic raster mask in HTML I`ve ever heard.

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Some use cases don`t allow to use Flash into it`s ordinary fields. Such cases are online games with iOS ambitions or some other projects that need HTML5. Also there are a lot of Flash developers with game dev skills and ActionScript knowledge.

At the crossroad of HTML / CSS progress and understanding of beautiful Flash objective model FlashJS was born. It`s library that allows to develop HTML5 applications in the way that is similar to usual AS3 development.

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I`ve spent a lot of evenings to prepare new playable installation. This time it is developed with WebGL (three.js by Mr.Doob)

Also i`ve developed gamepad Android application to control this installation.

As Android application starts it launches WebSocket server.

JavaScript application connects to it and listens for simple commands: up, down, left, right.

You can find video of result further.

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