5 years ago shaders transformed game graphics and became the technology behind all amazing VFX we see in computer games. Now they are ready to rock the Web. Shaders are little programs written in C-like language GLSL (OpenGL Shading Language) which are aimed for defining the state of vertices (vertex shaders) and pixels (fragment shaders) in OpenGL / WebGL context using math equations. GLSL compiles and runs at GPU achieving unprecedented performance for HTML/CSS world. Shaders are widely used in game development and 3d graphics apps providing unlimited abilities for implementing special effects and rendering techniques however for Web development GLSL is still underutilized despite wide browsers support. This article reviews real world shaders usage for Web UI development and provides some how-to`s on integrating GLSL component into your Web application.Read More
Better composition and code reusing are top important topics of modern front-end development. Great solution for this is web-components technology but it requires few polyfills in order to work properly in modern browsers. This impacts performance and reliability. ReactiveElements allows to use React.js for web-components definition, avoid including most of polyfills and build project with web-components right now.
UPD: You may use MVC Elements in order to create Web Components of Angular and Backbone views.
Funkyphone is an experiment in two directions: it connects freestyle visual art with music creation and uses WebAudio API for sound generation.Read More
It`s try to add dynamic masks to FlashJS.
Very tricky and works only in Chrome/Safari.
Anyway it`s first dynamic raster mask in HTML I`ve ever heard.Read More
Some use cases don`t allow to use Flash into it`s ordinary fields. Such cases are online games with iOS ambitions or some other projects that need HTML5. Also there are a lot of Flash developers with game dev skills and ActionScript knowledge.
At the crossroad of HTML / CSS progress and understanding of beautiful Flash objective model FlashJS was born. It`s library that allows to develop HTML5 applications in the way that is similar to usual AS3 development.
I`ve spent a lot of evenings to prepare new playable installation. This time it is developed with WebGL (three.js by Mr.Doob)
Also i`ve developed gamepad Android application to control this installation.
As Android application starts it launches WebSocket server.
You can find video of result further.