— Pixels Commander

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Tag "development"

Good day colleagues! One more good day which will ends quickly become past and will present one more step forward for us. How will front end development we are all passionate of look like tomorrow?

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It`s try to add dynamic masks to FlashJS.
Very tricky and works only in Chrome/Safari.

Anyway it`s first dynamic raster mask in HTML I`ve ever heard.

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Some use cases don`t allow to use Flash into it`s ordinary fields. Such cases are online games with iOS ambitions or some other projects that need HTML5. Also there are a lot of Flash developers with game dev skills and ActionScript knowledge.

At the crossroad of HTML / CSS progress and understanding of beautiful Flash objective model FlashJS was born. It`s library that allows to develop HTML5 applications in the way that is similar to usual AS3 development.

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I`ve spent a lot of evenings to prepare new playable installation. This time it is developed with WebGL (three.js by Mr.Doob)

Also i`ve developed gamepad Android application to control this installation.

As Android application starts it launches WebSocket server.

JavaScript application connects to it and listens for simple commands: up, down, left, right.

You can find video of result further.

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PNG (Portable Network Graphics ) is most popular format for static graphics. Large part of interactive online projects send to user tens of megabytes in this format. And it`s hard to understand global amount of PNG traffic. Also it`s hard to understand how much of it would be not needed if right optimization of PNG images would be done. Your static content servers are overloaded? Users report about slow loading? This post would help…

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