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Tag "mobile"

Responsive images are common citizens of web applications and very often they are a bit larger than we need for particular screen size. This raises unnecessary memory usage for mobile devices and other low resolution screens.

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Some use cases don`t allow to use Flash into it`s ordinary fields. Such cases are online games with iOS ambitions or some other projects that need HTML5. Also there are a lot of Flash developers with game dev skills and ActionScript knowledge.

At the crossroad of HTML / CSS progress and understanding of beautiful Flash objective model FlashJS was born. It`s library that allows to develop HTML5 applications in the way that is similar to usual AS3 development.

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PNG (Portable Network Graphics ) is most popular format for static graphics. Large part of interactive online projects send to user tens of megabytes in this format. And it`s hard to understand global amount of PNG traffic. Also it`s hard to understand how much of it would be not needed if right optimization of PNG images would be done. Your static content servers are overloaded? Users report about slow loading? This post would help…

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